This is not a step-by-step instruction guide on how to
make an awesome and compelling story for a game. If I do
a proper job of putting this together, you should be
able to learn from it, in order to help take your ideas
to the next level, and put them all together. Hopefully
this will help you think, and give you ideas on how to
get the most out of your game. The methods I'll be
bringing up should apply to most game genres, regardless
of what content you're trying to put into it. Even
though I may lean towards an RPG type of story, you
should be able to apply the same methods for whatever
genre you want, like action. It should work fine for
just about any serious theme, and if you're looking for
a comedy, by sparingly breaking "The Rules" you can end
up with some funny content. So, without any further
delay, lets get started! If you have any questions,
comments, or suggestions for me, feel free to e-mail me.
What are you trying to do? If you can answer that
question, you're ready to begin! I cannot express to you
enough, that from the beginning to the end of your
project, you MUST have an idea of what your outcome is
going to be. Even if it's something simple like: "Make a
cool game that people will want to play", is something,
not very well thought-out, but it's a start. ideally,
you should have a general idea of what you want to
finish with. For me, I wanted to create an Old-School
Style RPG, which shifts the focus back on game play, and
story, and away from Graphics. You can be more, or less
elaborate if you want. You don't have to put this to
paper, or anything, just keep it in mind as you work on
your story.
There you have it! That's your foundation! Not very
much yet, I know, but you're getting there!