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RPG Programming:
Introduction
by
SeiferTim : 24 November 2004
Welcome to my Third Tutorial! Anyone who had frequented
the Game / AI Programming Forum in the Kirupaforum might
have seen a very popular topic:
The basics of an RPG, started by denacioust,
where he did a decent job of creating a basic, and
preliminary Tutorial for an RPG. However, the thread
soon began to fill up with posts from n00bs, who kept
asking the same questions repeatedly, without reading
any other posts... and some seemed to be asking for
someone to do a lot of the work for them - one of my
biggest Pet Peeves. So, in response to the overwhelming
number of repeated posts in the thread, I decided to
take upon the task of writing a comprehensive Tutorial
to get everyone started in creating one of the more
involved types of games: The Role Playing Game,
or RPG.
As I said before, denacioust started this whole thing
with his own tutorial, which - to my knowledge - he
never finished. I do not intend to use any of his
examples, since I have no right to. In fact, I'm going
to start all the way from the beginning, using my own
examples, and such to walk through the process. I also
want to make clarify that the end result from this
tutorial will not necessarily be the best or
most well-written sample of code - in fact, by
most standards it will probably look pretty shoddy, but
it should give you the benefit of a starting point, to
get you going in the right direction - and should put an
end to those repeated
"How-can-I-get-my-guy-to-not-walk-through-walls"
Questions.
What will be Covered:
-
First, I'll cover what an RPG is,
and the different types there are. This will ensure
that we're all on the same page.
-
Next, I want to cover planning, and
coming up with the ideas behind your game. I want to
stress that this is a crucial step, so you probably
won't want to skip it.
- Next, we'll worry about making some of the first
graphics: Your Guy, and getting him to move around
in empty space.
- Next, we'll give him the ability to do stuff,
like pick stuff up - this will help us get used to
the HitTest, one of the most important tools in game
programming.
- We will constrain Guy's Actions to a small room
- giving him walls that he can't walk through. This
will be the beginning of our Tiles.
- Here we'll make a simple map editor to help us
give our Guy places to go.
- And then we'll begin connecting maps, so that he
can move from one place to another, we'll also worry
about doors here.
- Next up on the agenda will be the Game Mechanics
- how you want to deal with Player and Enemy Stats,
and Leveling Up, etc. You'll need a good deal of
skill with Algebra here.
- Then, we'll move on to Battles. Our example will
be of a Classic / Random Battle RPG, for reasons
I'll talk about in section I.
- Then, we'll go to the Forge, and create new
weapons for our Characters...
- ...and then we'll play with genetics to make
lots of different monsters for them to fight.
- And then we'll make a few more screens, like a
Status Screen, Equipment Screen, and so on...
- Finally, we'll wrap everything up, and see how
it works!
If this looks daunting, don't worry - it is
- but, we'll work through this the best we can.
Onwards to the
next page!
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